MegaMillions Simulator

"I Would'a Won!", Find your 5 Numbers that Won!

Explore an Alternative Method of generating MegaMillion Lottery Numbers according to MegaMillion pick Number Ranks and test it to the Max. Generate lots of Lottery Numbers and Compare them to previous Lottery Drawings.

Customize Your Lotto Number Picks Like Never Before

No More Random Numbers Instead of using totally random numbers, try generating Lottery number picks according to pick rankings. Select numbers according to a numbers current rankings via several different categories and methods. Select one MegaBall or a range of numbers and the generator will cycle through them as it generates numbers. You can use a code from any previous drawing or select from defined categories of; Top-ten,Bottom-ten,Top-twenty,Bottom-twenty, and halves and thirds. Save your custom numbers on your device and easily recall them to easily complete a lottery form.

Custom Generate Lotto numbers
I Wouldv'e Won!

Find out which of your Lucky Numbers have Won. Keep entering Numbers until you get 5 Matches that Won!

Favorite Numbers Compare
Random Simulator

Generate thousands of random numbers and compare them to all previous drawings to see the odds.

Random Generate & Compare
Rank Coded System Simulator

Generate picks according to number's history instead of random numbers. Browse Coded Data tables for MegaMillion trends.

Pick Rankings Generate & Compare

About MegaMillions Simulator

Use this MegaMillions Simulator website to explore previous MegaMillion Lottery drawings. First of all, find out if any of your lucky numbers have been drawn in the MegaMillions Lottery. Next, discover how hard it is get 5 matching random numbers that match any previous MegaMillions Lottery drawing. Finally, test our Amazing rankings based method to Generate lottery Numbers and see incredible Matching results. For example try its a supper winner.

Note: This Simulator uses MegaMillions history starting at 11/31/2017, which is when MegaMillion went to a 70 ball pool with a megaBall with a 25 ball pool, the current game format.

Lottery Analysis and Strategy

Lotterys are games of chance and we all would like to find a way to increase our chances of winning. This MegaMillions Simulator attempts to look for trends such as sequential numbers, to answer a basic question of "should I eliminate numbers that were picked last time". The Sequential Trends table shows that it does happen fairly often. I could do some graphs but who reads those nowdays.

The next thing tried is looking for trends according to a Numbers ranking, how mant times it's been picked.

Favorite Numbers Running Totals

Play Counter:

Total Winnings:

Total Costs:

Virtual Tickets Generated:

Comparisons Performed:

Simulator Matches 5s 4s 3s 2s 1s 0s
Winnings Count 0 0 0 0 0 0
$0 $0 $0 $0

Enter your Lucky Numbers to see if they've ever won before and when. Keep entering numbers between 1 and 70, comma seperated, and eventually you''ll get 5 matches. Test the process by entering some known Lotto #s.

Generate 5 Random Numbers and Compare

Loop Settings

Generate Tickets Inner Loop Compare to Last Display >=

About Random Generations

Press "Get Lucky" or "Start" buttons to run a process. The "Running Totals" option displays an accumulation of processes. Press "reset" to clear the running totals. Loop settings controls two loops, a Compare to option and a Display option. The Display option refers to how many matching numbers, default is three. The Compare option, default of One, is for how many of the last drawings to search for matches. The product of the Two Loops will determine the total number of Lottery picks to be generated in each process.

Random Generate Running Totals

Play Counter:

Total Winnings:

Total Costs:

Virtual Tickets Generated:

Comparisons Performed:

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$0

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Simulator Tickets 5s 4s 3s 2s 1s 0s
Winnings 0 0 0 0 0 0 0
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Matches Found

Count # Generated #s Matches Match Lotto #s Date Game#
Generate 5 Rank_Coded Numbers and Compare

Loop Settings

Generate Tickets Inner Loop Generate From Compare to Last Display >=

Select A Previous Drawing for Simulator Testing

Lottery Game # is currently Selected for processing.

Rank Coded Generation & Compare

Press the "Get Lucky" button to generate Five lottery numbers according to the Rank Coded system. Loop Settings controls consist of 2 Loops, a main loop and an optional inner loop to generate large quantities of picks; a Generator counter, a Comparison counter and a Display counter. The Display counter(3) is for displaying only matches greater/equal to the countrol; ie 5 shows only 5 matches. The Generator counter(1) directs the process to use the last 1 lottery for generating picks according to Loop times. The Comparison counter(1) directs the process to use the last 1 lottery to be compared for matcing winners.

Rank Coding Running Totals

Play Counter:

Total Winnings:

Total Costs:

Virtual Tickets Generated:

Comparisons Performed:

0

$0

$0

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Simulator Tickets 5s 4s 3s 2s 1s 0s
Winnings 0 0 0 0 0 0 0
$0 0 0 0 0 0 0

Code:

Rank#s :

Picks:

Count # Game # Code Gend Generated #s Matches Match Lotto #s Date Game#

MegaMillions Background Data

Official MegaMillions Lottery Drawings

MegaMillions Pick Rankings

By Number

By Most

By Least

Some Simple MegaMillions Trends

Sequential numbers from last 15 drawings.

Analyze the Latest MegaMillions Drawings:

Research Graph for one possible Short Term Strategy Option


A. pick Two Numbers from these numbers

B. Pick Three Previous Numbers from these numbers

Numbers History table

About this Background Data

MegaMillions Drawings: The data source used throughout this simulator is derived from an official MegaMillions site or a member site, like the Texas MegaMillions site. From it, are derived all my other data list; most-picked,trends and my custom data based on the Numbers Rank instead of the Number itself; for example if 23 were the 13th ranked number.

Most Picked Numbers: Three scrollable tables that show how many times Numbers have been picked; tables sorted by Number, sorted by Most picked, sorted by Least picked.

Some Trends:This color-coded table shows duplicate numbers picked over the last 15 drawings. The purpose is to answer the simple exploratory question of "should I eleminate numbers that were picked last time ?". The table gives you an idea how often that happens.


Coded Ranking System: This table displays the basis of the Coded Ranking System. Each number is transformed into it's Pick Rank and then a code is created according to Nine fields: top 10,bottom 10, top 20, bottom 20, first Third, middle Third, final Third, fist Half and second Half. So, instead of picking 5 random numbers one to Seventy, no-duplicates; now you can be a little more selective when choosing Lottery numbers.

Coded Ranking Summaries: This table displays how many duplicate codes are produced by this method in order to explore the trends in this method and their significance. It also list the Game#/Drawings for matching codes. THE BIG FLAW: the data changes totally after/for each drawing because the Pick Rank changes completely for each drawing. It's important to recognize this when looking for Trends.

Coded Rankings Totals: This table basically displays individual totals from the Coded Ranking System, a useful tool to look for more trends. For example; If one wanted to pick Five top-10 numbers, this table shows how many times that has happened to date; which is Zero, but it Could still happen, it just insn't an obvious trend.

Coded Rankings Wish List: This table's purpose is to Answer the Big Question "Ok, Smart*** , THEN What was the code I Wish I had used to win that week!!?". ..and that would be the Prev_Code values. So that's an interesting thing to look at. I have not done any further investigation or analysis of these values, but I might.

Coded Ranking System

Table of coded rankings for all MegaMillions drawings.

Coded Rankings Summaries

Table of Coded Rankings Summaries.

Coded Rankings Totals

Table of Coded Rankings Totals.

Coded Rankings Wish List

OK, well according to this theory, what code should have been entered to win each Lottery ?

All About my MegaMillion Simulator

MegaMillions Drawings Table

basic data info

MegaMillions Numbers by Rank

basic data info

MegaMillions Trends: Sequentials

basic data info

About MegaMillions Data

basic data info

Use MegaBall #

Thirds Only
Halves Only
Range
+ clear

source number
demo # 90
Source Numbers MegaBall
Random 23,45,56,70,5 12
Random 3,18,55,70,5 1
Random 4,11,17,68,2 7
Random 5,38,1,66,33 23
Random 6,46,20,31,9 18

MegaBall Selection#

+

clear

Numbers


Pick MegaBall according to Rankings

+

clear

Ranks


Pick MegaBall by Ranked Group

+

clear

Groups

MegaBall Rankings

Megaball Rank Count

Instructions for Generating Custom Lottery Numbers

Naturally and as casually as possible first select a MegaBall Number either by pressing # or with the Megaball Pick Settings options. It will quickly generate a random Megaball number for you. MegaBall Numbers are 1 to 25. Now select any of the number generator options to produce five custom generated lottery numbers. If you use a MegaBall list the generator will cycle through the list as it generates picks.

Megabll Pick Settings

  • Random (1-25)
  • Select by specific Numbers
  • Select by Numbers rankings
  • Select by ranking Groups
  • Use List of Numbers

Generate Custom Number Picks

  • Random - basic functionality (1-70)
  • Generate Numbers from a Previous Codes
  • Generate Numbers from a duplicates Codes List
  • Generate Numbers from a super Winners Codes List
  • Pick five Numbers according to Rankings
  • Pick five Numbers from twelve groups
  • Pick five Numbers in groups of halves
  • Pick five Numbers in a group of thirds
  • Pick five Numbers in a range of the center
  • Tip: click # to get a new MegaBall
  •   then click MegaBall to add more MegaBalls
  • Tip: click "Generated Numbers" title to clear the list
  • Tip: Halves Only means Rankings 1-35, 36-70
  • Tip: Thirds Only means Rankings 1-23, 24-47, 48-70

Quick List of your saved Picks for writing Tickets

Custom Numbers - MBall

No More Random Numbers

Many Lottery players are looking for a way to improve their odds but lack specific data for analysis. One alternative to random numbers is picking numbers based on their rankings. This method allows for looking at trends or averages over time. The number Generator and tables of data in the Background Data section are full of interesting data for pursuing a trend of your own.

Possible Strategies

  • Pick one of the Drawing Codes because Codes repeat
  • Use a shotgun approach and pick numbers Only in the Centers
  • Super Winners List are rare but when they do occur they have much much higher match counts
  • Background Ranking Totals shows what is most-likely to happen by mapping the highest number in each column
    But this most-likely is not a constant so maybe pick a variation of it.
    Mapping the highest number in each column results in a rank-code of 101022132 (which is expected kinda.)
    Which translates to One top-10, One top-20, Two top-3rd,Two mid-3rd,One bot-3rd, Three top-half, Two bot-half.
  • And the Number Genertor translation would be One top-10,One top-20, Two mid-3rds, One bot-3rd. (5 numbers)
    So, id try a slight variation of that or a great variation or the opposite because ANYTHING can happen.
    (...and it does if you interpret all the different codes in the Background data.)

Test your Favorite Lucky Numbers, Easily find which Combinations have Won !

Would you like to see if your favorite lucky numbers have ever been picked in the MegaMillions Lottery. EASY, just Keep Entering numbers from 1, to ,70 and pressing Get Lucky to update the results. Now you get to see just how lucky those favorite numbers are and when they have Won. This function can also be used for some simple curiousity research; ie; How many numbers does it take to get a match Five by 1 to ?, or odd numbers only, or evens, or Numbers in the center or any other patterns. This simple function can be used to research some simple trends. SO FIND OUT WHEN YOU WOULD'A WON !

Go to Lucky Favorite Numbers

Random Generated vs Rank Coded

No More Random Numbers If you play Megamillions occasionally or regularily you might like to consider an alternative method to Randomly Generated Numbers. Is anything really better than Random Numbers? Well you can't even do odd, even with Random numbers. So this site provides a MegaMillions lottery data history analysis. Look for trends, trivia or answer curious questions about megaMillions history in the background data, the Favorite Numbers search or the simulator results.

Compare the results from Both Simulators This application has two simulators, a Random Generator simulator and a Rank Coded Generator simulator. Each Simulator will generate 5 numbers and then compare them to all MegaMillion lottery results. Press the Get lucky button in either simulator to process one loop of generate and compare,then do it again ten, twenty or a hundred more times to simulate hundreds of MegaMillions Lottery drawings to Get lucky ,test both methods as much as you want. Each loop will process about 2,000 lottery tickets to produce lots of data for any trend analysis but still small enough quantities for personal reviewing. The random generate will produce twice as many tickets to increase the hope of reaching the unreachable. The Rank Coded method generates and compares only to itself to save time.

Random Generated Simulator You could set the Random Generator simulator to compare to only one single drawing but comparing it to all previous drawings increases the odds yet will still emphasize the enourmous challenge for demonstration purposes. Random Generate & Compare

Rank Coded Simulator This method is like putting square pegs in square holes but if you ever hit it right it increase your odds. With this method you can look for trends and strategies which you can't at all with random generated Numbers. The process is built around codes of 9 digits using Groups of Numbers based on their Rankings like; Top-Ten and it's natural opposite Bottom-Ten. Not all codes produce the same results of matching five numbers, that's why you run them through the simulator looking for trends. Pick Rankings Generate & Compare


The Rank Coding Method

Background Data Rank Coding

This Rank Coding Method of selecting MegaMillions picks is an alternative to using favorite lucky numbers or totally randomly generated numbers. Instead of random picks from all 70 numbers, this method allows you to be a little more selective in the number ranges picked. Rank Coding is simply tracking a Drawing's Numbers ranks as to how many top-10s, it's reverse, bottom-10s, top-20s, bottom-20s it contains. Additionaly, it tracks placement/positioning into Thirds and Halves also. So a code will be 9 characters long of numbers and the Thirds and Halves values will always sum to 5 naturally. Ranges are: top-10: 1-10, bottom-10: 61-70, top-20: 11-20, bottom-20: 51-60, top-Third: 1-23, mid-Third: 24-47, bot-Third: 48-70, top-Half: 1-35, bot-Half: 36-70.

Now, does this Really Improve your chances of winning, not really with one or two it seems. But If you used a more shotgun approach with this method does it help? Well, I tested it once in Excel and found out if the RANK Codes were identical then you could get Five matches out of Five, a Million Bucks, $1,000,000 and you gotta get Five before you can get Six. Ahh, yea I had to use the Shotgun approach by generating Thousands, of Lottery tickets but it does Hit ! and sometimes it DOESN'T but thats because its never Guranteed unless you get ALL the numbers. I actually settled on a processing default of 2,000 for testing; $4,000 bucks a roll. A Lot$. BUT, IF YOU GET MATCHING CODES and a whole lot of picks, your chances are much,much. much, much better. Go test the Coding Ranked Process.

Truely this is basically "Square Pegs in Square Holes" but if you get the Right Peg and enough of them, BINGO!

Go to Rank Coded Generate & Compare

Rank Coded

Rank Coding Generator

The Rank Coding Generator is specifically designed to test the Shotgun Approach to Picking lots of MegaMillions Lottery Numbers. The test is totally reverse enigeneered to prove a point; That if you get Matching Codes and lots of Numbers you dramatically improve your odds. The Previous IF is real big IF. A matching code is probably just as hard as picking a naked winner anyway, some other nerd can do the calculations on that.Two Loops in the Loop Settings will allow for the generation of large quantities for theory testing. The Generate-From & Compare-To values can be used for theroy testing also. If you were to generate ALL and compare to ALL you will find that "..putting squre pegs in square holes", that only MATCHING codes of the numbers compared to numbers generated will get 5 matches. The Display option will allow you to limit the results when doing large numbers or the opposite, 0 to display all for a few numbers for more testing actually.

The Rank Coded Generator default settings are set to Generate-From and Compare-To with the current/last drawing. They will have the same Code and eventually it will generate 5 matching Numbers, a Winner. It's just a matter of how many. Turns out, they are not all the same.

Go to Rank Coded Generate & Compare

Running Totals will allow you to see various Running totals as you madly tap away at the Get Lucky button. Reset it at your leisure.

Loop Settings: Default loop settings are 2,000 tickets, Generate-From last 1 drawing, Compare-To last 1 drawing and Display the result for matches greater or equal to 3. (Testing: you could set display to 0, to see all, and then generate a very few to see total results. If your were testing large quantities* , you could set display to only 4s, or matching 5s.)

Previous Drawing: option will allow for further testing of the Rank Coded Method. Go test the theory on previous drawings to see how some generate lots more winners than others, for Instance: Game #329.


Background Data

Rank Coded Summaries / Totals / Wish List

Rank Coded Summaries Table: This table displays how many duplicate codes are produced by this method in order to explore the trends in this method and their significance. It also list the Game#/Drawings for matching codes. THE BIG FLAW: the data changes totally after/for each drawing because the Pick Rank changes completely for each drawing. It's important to recognize this when looking for Trends.

Coded Rankings Totals Table: This table basically displays individual totals from the Coded Ranking System, a useful tool to look for more trends. For example; If one wanted to pick Five top-10 numbers, this table shows how many times that has happened to date; which is Zero, but it Could still happen, it just insn't an obvious trend.

Coded Rankings Wish List Table: This table's purpose is to Answer the Big Question "Ok, Smart*** , THEN What was the code I Wish I had used to win that week!!?". ..and that would be the Prev_Code values. So that's an interesting thing to look at. I have not done any further investigation or analysis of these values, but I might.


Rank Coded Previous Drawings

The Previous Drawings option provides a way to test Rank Coding Methods on different MegaMillions drawings. Play around with Different drawings to verify it works and then notice that some hit winners more often than others. The control is a scroll down AND Don't Forget to set it back or the dog will get out again.


So What's The Con

THE CON IS it's still hard as hell to pick the correct Code and get enough tickets to cover the bases plus the Cost and Logistics. So enjoy playng with this cause it's all just for Fun.

Pro

Oh Yea, One more thing, Not all codes are created equal. Some codes are super Anomolies, super Winners that hit 5 out of 5 a lot. For example Game #329 is one in my opinion.

Go to Rank Coded Generate & Compare

Simulator Background Data

Simulator Data Source: The Simulator gets MegaMillions Drawings from one of the Official MegaMillions website listed below, I think the Texas Lottery, and I update that data about an hour after each drawing, so there is a slight delay.

Most Picked Numbers: Tabular display of MegaMillions Number Rankings sorted by Number, Most-Picked and Least-Picked.

Some Simple Trends: Displays in color-coded formatting , sequential number occurences over the last 15 drawings in a basic start of trend analysis and research.

Go to MegaMillions Simulator Data

Number Ranks Info

unused


Some Simple Trends

Favorites Search List Trends

With a little ceativity you can see how many times certain basic patterns happen and with Game# and Date, you can look for trends. Maybe not exact time but about to happen again, like a direct hit. Curiously you can do some simple searches like; odd, even,center areas, outers, compare how many counting up to get a match Five versus counting down.

Trends - Rank Coded Method

Rank coding is basically the history of a MegaMillion Lotto Number and is a decent start for searching for MegaMillion Lottery trends.

  • Top Tens

Select MegaMillion Lottery Numbers by Ranking History

This megaMillions Number Generator selects numbers based on their history or rankings. This allows you to select numbers by groups like;

  • Top-Ten, Bottom-Ten, Top-20, Bottom-20, Top-Third, Middle-Third, Bottom-Third,Top-Half and Bottom-Half.
  • Picks can be generated from drop-downs of previous codes because they do repeat.
  • Additionally, picks can be generated from specfic rank numbers or within a range from the center according to any trends, strategies or hunches you envision.
  • You can save the numbers if you choose or generate them on the spot.
  • This custom lottery Number generator is Amazing and Easy. Select one or multiple random MegaBalls by clicking in the USE MegaBall# button and then start playing with all the options.

Custom Generate Lotto numbers

Generate Custom MegaBall Number by Rank

  • The MegaBall is only ONE number up to 25. Easily select One or multiple random numbers by clicking BUTTON at the top of the Generater Custom Numbers section.
  • To Customize your MegaBall picks or view the MegaBall's meager statistics use the PIck MegaBall option.
  • MegaBall generate options are: random generate, select specfic Numbers, select specific Ranking or select from groupings of Five.

User Customizations & More Info

  • User Customizations
    • Click on a Section Title to re-align section to top of screen for quick improved visibility.
  • Special Notes
    • The process only uses the MegaMillion drawings since 11/31/2017 which is when it started the current game format of 5 numbers from 1-70 and a megaBall of 1-25.
  • Known Glitches
    • Large Computations; ~ Millions; will kinda bogdown n probably generate some Wait Alerts. If you continue/wait, it will complete. Plans are for a fix in the future.

@MegaMillionSimulator 2021